ZZZ Drive Disc Stat Guide

Farming a stage? See which main stats and substats to keep on the two Drive Disc sets it drops.

Pick the Area Patrol stage you are farming and this Zenless Zone Zero Drive Disc stat guide shows, for both Drive Disc sets that stage drops, which slot 4/5/6 main stats and substats the agents you are building actually want — and which are safe to trash.

1 Who are you farming for?

Stat targets are per agent, so this decides everything below. It is the same selection the Area Patrol Recommender uses — change it in either place and both update.

Selected (any number — click to remove)
Pick from your roster

2 Which stage are you farming?

Each Area Patrol stage drops exactly two Drive Disc sets, so the only main stats worth keeping are the ones your agents want on those two sets. Not sure which stage to run? The Area Patrol Recommender ranks them first.

3 What to keep

A disc is a keep if any agent you are building wants that main stat — each stat below carries the agents behind it, and the substats those agents want. Slots 1–3 are fixed (HP, ATK, DEF) and never a decision.

❓ How it works

Which Drive Disc main stats can roll in each slot in ZZZ?

Slots 1, 2 and 3 are fixed at flat HP, flat ATK and flat DEF, so they are never a keep-or-trash decision. Slot 4 rolls HP%, ATK%, DEF%, CRIT Rate, CRIT DMG or Anomaly Proficiency. Slot 5 rolls HP%, ATK%, DEF%, PEN Ratio or an elemental DMG bonus. Slot 6 rolls HP%, ATK%, DEF%, Anomaly Mastery, Impact or Energy Regen. This tool only ever shows you stats that can actually appear in the slot it lists them under.

Why does one slot list several main stats instead of one best answer?

Because a stage's two sets are usually wanted by more than one of your agents, and they rarely want the same thing. If Hugo wants CRIT DMG in slot 4 and a support on the same set wants Anomaly Proficiency, both are keeps — collapsing that to a single "best" stat would tell you to trash somebody's best-in-slot piece. Every main stat shows the portraits of the agents who want it, and stats marked best-in-slot are somebody's first choice rather than a fallback.

What substats should I look for on ZZZ Drive Discs?

It depends which agent the disc is for, which is why the substat line sits under each main stat rather than under the set. A slot 4 CRIT DMG piece and a slot 4 Anomaly Proficiency piece off the same set usually belong to different agents with different substat priorities, so each main stat shows the priority of only the agents who want that main stat, best first. Where a guide caps a stat — CRIT Rate until 100% in combat, ATK% until a certain ATK total — the stat is marked with an asterisk and the cap is spelled out underneath.

Who is the tool planning for?

The agents you selected in the Area Patrol Recommender, since that is the same question asked twice. If you have not selected a team there, it falls back to every agent in your roster so the page is never empty, and the status line says which of the two it used. An agent only appears for a stage if that stage drops a set they want.

Where do the stat targets come from?

They are vendored by hand from the community ZZZ Agent Build Guide sheet and zzz-build.com, covering all 60 agents for game version 3.2, and they ship with the page — nothing is fetched from a third party while you use it. Each agent's entry also records their best W-Engine and skill upgrade order, shown under Per-agent targets.