You have hundreds of Drive Discs and no way to ask the game which of them anyone can use. Import a packet capture and this ZZZ Drive Disc triage tool checks every disc you own against what your agents actually want, then sorts them into two lists: the ones to lock, and the ones to discard.
1 Import your discs
Triage needs your real inventory, which only an exporter can read. Grab
Hollow Archive (Windows, free, open
source), run it while the game is open, and paste the ZOD file it writes into the box
below — your roster comes from the same file. Everything is parsed in this browser; the export
never leaves it.
Loading roster…
2 Which Drive Discs to keep
One tab per action, and a disc only appears under an action it still needs: locking a keep or marking fodder in game takes it off the list at the next export. A disc is a keep if any agent you own wants its set, its main stat and enough of its substats — computed against your whole roster, never just a selected team, because discarding cannot be undone. Filter by set and slot to match what you can actually filter in game.
Drive Disc triage FAQ
Which Drive Discs should I shred in ZZZ?
The ones no agent you own can use — this tool calls that pile discard, and it is everything left once the keeps are locked. Concretely, a disc is discardable when it is B or A rank, when no owned agent wants its set as a 4-piece or wants the 2-piece effect that set grants, when nobody who wants the set wants that main stat in that slot, or when too few of its substats appear on any of those agents' priority lists.
That last bar moves with the disc's level. A level-0 disc has only rolled its starting substats and has five upgrades still to come, so it is judged leniently. A disc at +12 or higher has spent every roll it will ever get: if two of its four substats are dead stats, that is permanent, and it is fodder no matter how good the set is.
Does discarding Drive Discs give disc XP?
Yes — breaking a disc down returns Drive Disc XP you can pour into the pieces worth keeping. The order that matters is: lock the keeps first, then act on what is left, because locking is what protects a piece from a bulk action.
Both lists are grouped by set and then by disc slot for the same practical reason. The in-game inventory can filter by set, slot and rarity but not by anything computed here, so a set header plus a slot header is the click path: set those two filters in game, and act on the discs listed under them.
Do I need a packet capture to use this?
For this tool, yes. ZZZ has no export button and no public inventory API, so the only way to read your 500-odd Drive Discs is to capture them from the game's own network traffic. Hollow Archive does that — it is a small open-source Windows exporter written for these tools, and it writes the ZOD JSON file the import box above reads. Nothing is uploaded: the file is parsed in your browser and stored only in this browser's localStorage.
If you would rather not run a capture, the Drive Disc Stat Guide answers the same question in the abstract: it needs only your roster, and tells you which main stats and substats to look for while you farm without knowing what you already own.
How much should I discard?
It depends on how deep your account is, which is why it is a slider rather than a fixed rule. Early on, discard less: you cannot re-farm a Drive Disc you have already broken down, your roster will grow into pieces that look useless today, and inventory space is far cheaper than a lost best-in-slot. Once you are farming Area Patrol daily with several agents built, discard more: you will out-farm anything the strict setting bins, and an inventory you can actually read is worth more than a pile of maybes.
The slider moves one thing only — the substat bar: how many of a disc's substats an agent has to want, how many of those have to be among that agent's top priorities, and, for a disc already at +12 or higher, how much of its levelling has to have landed on one of them. It never overrides the safety rules: discs you have equipped or locked in game are never proposed for the bin at any setting, anything using a set or stat this site does not recognise is kept, and a disc that rolled four substats with both CRIT Rate and CRIT DMG is always kept. The slider tells you how many of your loose discs it would discard at each setting, counted from your own inventory, so you can see the size of the decision before you make it — and nothing is ever discarded for you. Breaking a disc down is something you do in game, and it cannot be undone.
Why is a disc I do not care about in the keep list?
Because someone on your roster does. Verdicts are a union across every agent you own, not an opinion about your current team — if a slot-4 CRIT DMG piece is your benched Attack agent's best-in-slot, discarding it because they are not in your active team is a mistake you would only discover later. Selecting a team in the Area Patrol Recommender re-sorts the keep list so your team's pieces come first, but it never changes a verdict.
Discs you have equipped are always kept, whatever the maths says, as are discs you locked in game and anything using a set or a stat this build of the site does not recognise — equipped and locked discs are counted and then left out of both lists, because there is nothing to do about them. The bias is deliberate: keeping a dud costs you inventory space, while discarding a keeper is unrecoverable and invisible.
Where do the stat targets come from?
The same hand-vendored per-agent build data the Drive Disc Stat Guide uses: slot 4/5/6 main stats in priority tiers, a ranked substat list, and the 4-piece sets and 2-piece effects each agent wants. Sources are credited in the footer, and every verdict here names the agent and the reason behind it, so you can disagree with it on a specific piece rather than having to trust the pile.
🎮 Genshin Impact
⚡ Zenless Zone Zero
🔒 Private by design
Every tool on kayco.app runs entirely in your browser. There is no server, no account, and nothing is uploaded — your GOOD export and roster are processed locally and stored only in your browser's localStorage. Not affiliated with HoYoverse.
Paste a GOOD export, tick the characters and talents you are levelling, and this Genshin Impact weekly boss calculator ranks all 14 weekly bosses by how many talent materials you still need — the deficit per material, and the number of runs it takes to close it.
1 Load your account
Paste your GOOD-format export from Irminsul or Inventory Kamera. 🔒 Processed in your browser — never uploaded.
❓ How it works
Which weekly boss should I farm in Genshin Impact?
The one whose talent materials you are short on for the characters you are actually building. Every weekly boss (Trounce Domain) drops three talent-level-up materials, and each character needs exactly one of them to raise a talent past level 6. The recommender adds up what your selected characters still need, subtracts what is already in your inventory, and ranks the bosses by the size of that deficit. A boss you have a surplus for is listed as satisfied at the bottom.
How many weekly boss materials does a character need?
Per talent: 1 at level 7, 1 at level 8, 2 at level 9 and 2 at level 10 — 6 to take one talent from 6 to 10, 12 for Skill and Burst, and 18 for all three. Levels 1–6 use no boss materials at all. The tool lets you set a target per talent, so a character you only take to 8/8/8 is counted as 4 materials, not 18.
How many runs does the estimate assume?
A weekly boss drops 2–3 of its talent materials per clear; the planner uses an average of 2.7 and rounds up, so a deficit of 6 shows as 3 runs. Your first three Trounce Domain rewards each week cost 30 Original Resin; after that they cost 60. Surplus materials from the same boss can be converted 1:1 with Dream Solvent, which the results mark as convertible.
Where do I get a GOOD export?
GOOD (Genshin Open Object Description) is the JSON format used by Genshin Optimizer. Scanners such as Irminsul and Inventory Kamera read your characters, talents and inventory from the game client and produce one; Genshin Optimizer can also export its database in this format. Paste the JSON into Step 1.
Is this a trounce domain calculator or a weekly boss material calculator?
Both. Trounce Domains are the weekly boss fights (Stormterror, Wolf of the North, Childe, Azhdaha, La Signora, Raiden Shogun, Shouki no Kami, Guardian of Apep, the Narwhal, the Knave and the newer bosses), and their drops are the weekly boss talent materials. This weekly boss material calculator reads what you own straight from a GOOD export instead of asking you to count, so the answer to "which weekly boss should I farm" is specific to your account.
Does it cover every weekly boss?
Yes — all 14 Trounce Domains from Stormterror and the Wolf of the North through the Fontaine, Natlan and Nod-Krai bosses, with the game version each was added in. Bosses newer than the baked data are flagged as beta. Character-to-boss mappings come from the same data the game uses for talent costs, so a new character maps to the right boss as soon as the data is rebaked.
Load your GOOD export and this Genshin Impact ascension gem calculator works out whether your Slivers, Fragments, Chunks and Gemstones will take every character you care about to level 90 — counted per tier, because gems only craft upward — plus the Dust of Azoth cost of any cross-element conversions.
1 Load your account
Same GOOD export as the Trounce Recommender — load it in either tool and both stay in sync. 🔒 Processed in your browser — never uploaded.
❓ How it works
How many ascension gems does a character need to reach level 90?
A full 1→90 ascension costs 1 Sliver, 9 Fragments, 9 Chunks and 6 Gemstones of the character's element — the same for 4★ and 5★ characters. Measured in Slivers that is 1 + 27 + 81 + 162 = 271. The planner only counts the ascensions a character still owes, so someone already at ascension 4 needs just the last two phases.
Can I convert ascension gems in Genshin?
Two ways, and the difference is the whole point of this tool. At the crafting bench you can combine 3 gems into 1 of the next tier up (3 Slivers → 1 Fragment, 3 Fragments → 1 Chunk, 3 Chunks → 1 Gemstone) for free — but never the other way. You can also convert a gem of one element into the same tier of another element for 1 Dust of Azoth each. There is no way to turn a Gemstone back into Chunks.
Why does it say I'm short when I seem to have enough gems in total?
Because gems only craft upward. If you own 30 Chunks but only 2 Gemstones and a character needs 6 Gemstones, the 30 Chunks can be crafted into Gemstones — but 40 Gemstones and 0 Chunks would leave you short on Chunks with no fix. Naive "total gems" calculators assume a downgrade path that does not exist. The planner resolves need tier by tier from Gemstone down, spending each tier's own stock, then cross-element conversions, and only then crafting up from below.
Which elements are safe to convert away?
The planner runs twice: once on the characters you selected (can you reach 90?) and once with a reserve of extra full ascensions per element added on top. Whatever surplus survives the second pass is labelled safe to convert, so you can feed a new character of another element without silently starving a future one. Adjust the reserve to be more or less conservative.
How much Dust of Azoth does it cost to convert ascension gems?
One Dust of Azoth per gem, at any tier — converting a Gemstone costs the same 1 Dust as converting a Sliver, which is why the planner converts at the highest tier it can and only breaks a need down to lower tiers when it must. Dust of Azoth comes from Paimon's Bargains and events. The conversion plan lists every conversion it needs and the total Dust, so it doubles as a Dust of Azoth calculator for your specific roster.
Which characters are selected by default?
Characters that still owe ascensions and rate S or higher on genshinRater's tier list. Planning gems for characters you will never build is noise, but you can widen the cutoff or tick anyone by hand. The Traveler is excluded: Brilliant Diamond sits outside the conversion economy and GOOD exports do not track it.
Pick the agents you are building and this Zenless Zone Zero Drive Disc farming planner ranks all 15 Area Patrol stages by how many Drive Discs your team can actually use per 60 Battery — which stage to farm first, and which to skip.
1 Your roster
Every Area Patrol stage drops exactly two Drive Disc sets for 60 Battery, so a stage where both sets are ones you want is worth twice the battery of one where only one is. Mark the agents you own below — it is the same roster as the ZZZ Roster Builder, saved in this browser.
Loading roster…
❓ How it works
Which Area Patrol stage should I farm for Drive Discs?
The stage where both of its Drive Disc sets are ones your team wants. Area Patrol is the only targeted source of Drive Discs: each of the 15 stages drops exactly two sets, and a run costs 60 Battery Charge (2–3 S-rank and 5 A-rank discs at level 60). A stage where only one set is useful returns roughly half the value of a stage where both are. The planner scores every stage by usable discs per run and emits a farm order.
How does it know which sets my agents want?
From community build guides: each agent has a recommended 4-piece set and one or more 2-piece effects. The 2-piece part is matched by effect, not by set name — Freedom Blues, Chaos Jazz and Feathered Fate all give Anomaly Proficiency +30, so any of them satisfies that need. Pick specific agents to plan for a team, or use your whole owned roster.
Which Drive Disc should I farm in ZZZ?
Start with the 4-piece set of the agent you are building right now — a 4pc need is four specific discs and only one or two stages drop that set, so it is the scarce part of any build. 2-piece needs are flexible: they are an effect (Anomaly Proficiency, Ether DMG, ATK%…) that several sets provide, so they are usually covered by whatever else the stage drops. The planner encodes exactly that: a 4pc need is worth more than a 2pc need, an agent's only viable set outweighs one of four options, and a stage whose two sets both serve your team beats one where only one does.
How is the stage value calculated?
Every selected agent contributes the same total demand, split across their recommended 4-piece sets and 2-piece effect classes by rank (each lower-ranked option is worth 60% of the one above). A set's value is the 4pc demand for that exact set plus the 2pc demand for its effect class, with partial credit for near-equivalent classes. A stage's Value is the sum of its two sets' values, scaled so the best stage for your team reads 100; ties break on how many sets are wanted and how many agents are served. The farm order is greedy: once a run covers an effect, other sources of that effect stop counting, so the list tells you what to run next rather than listing the same need five times.
What about stages to avoid?
Stages where neither set is wanted by anyone you selected are listed separately so you don't spend Battery there. Ether Batteries (auto-combat, up to four queued) follow the same ranking — the plan is about where the Battery goes, not how you clear the stage.
Pick the Area Patrol stage you are farming and this Zenless Zone Zero Drive Disc stat guide shows, for both Drive Disc sets that stage drops, which slot 4/5/6 main stats and substats the agents you are building actually want — and which are safe to trash.
1 Who are you farming for?
Stat targets are per agent, so this decides everything below. It is the same selection the Area Patrol Recommender uses — change it in either place and both update.
Pick from your roster
2 Which stage are you farming?
Each Area Patrol stage drops exactly two Drive Disc sets, so the only main stats worth keeping are the ones your agents want on those two sets. Not sure which stage to run? The Area Patrol Recommender ranks them first.
❓ How it works
Which Drive Disc main stats can roll in each slot in ZZZ?
Slots 1, 2 and 3 are fixed at flat HP, flat ATK and flat DEF, so they are never a keep-or-trash decision. Slot 4 rolls HP%, ATK%, DEF%, CRIT Rate, CRIT DMG or Anomaly Proficiency. Slot 5 rolls HP%, ATK%, DEF%, PEN Ratio or an elemental DMG bonus. Slot 6 rolls HP%, ATK%, DEF%, Anomaly Mastery, Impact or Energy Regen. This tool only ever shows you stats that can actually appear in the slot it lists them under.
Why does one slot list several main stats instead of one best answer?
Because a stage's two sets are usually wanted by more than one of your agents, and they rarely want the same thing. If Hugo wants CRIT DMG in slot 4 and a support on the same set wants Anomaly Proficiency, both are keeps — collapsing that to a single "best" stat would tell you to trash somebody's best-in-slot piece. Every main stat shows the portraits of the agents who want it, and stats marked best-in-slot are somebody's first choice rather than a fallback.
What substats should I look for on ZZZ Drive Discs?
It depends which agent the disc is for, which is why the substat line sits under each main stat rather than under the set. A slot 4 CRIT DMG piece and a slot 4 Anomaly Proficiency piece off the same set usually belong to different agents with different substat priorities, so each main stat shows the priority of only the agents who want that main stat, best first. Where a guide caps a stat — CRIT Rate until 100% in combat, ATK% until a certain ATK total — the stat is marked with an asterisk and the cap is spelled out underneath.
Who is the tool planning for?
The agents you selected in the Area Patrol Recommender, since that is the same question asked twice. If you have not selected a team there, it falls back to every agent in your roster so the page is never empty, and the status line says which of the two it used. An agent only appears for a stage if that stage drops a set they want.
Where do the stat targets come from?
They are vendored by hand from the community ZZZ Agent Build Guide sheet and zzz-build.com, covering all 60 agents for game version 3.2, and they ship with the page — nothing is fetched from a third party while you use it. Each agent's entry also records their best W-Engine and skill upgrade order, shown under Per-agent targets.
🔒 Privacy
Last updated 2026-09-17.
The short version
kayco.app is a static website. There is no server-side application, no database, and no user accounts. Everything you paste or click is processed by JavaScript running in your own browser, and nothing you enter is ever transmitted to us.
What the tools store, and where
To remember your inputs between visits, the tools save data in your browser's localStorage. It stays on your device, is only readable by this site, and is removed if you clear site data in your browser.
trounce-recommender-v1— your pasted GOOD export, character/talent selections, and Gem Planner settings (Genshin tools).zzzRoster— which ZZZ agents you own and their Mindscape / W-Engine levels.zzzBatteryPlan— your Area Patrol Recommender mode and selected team.zzzDiscStats— the Area Patrol stage selected in the Drive Disc Stat Guide.zzzDiscTriage— how much you told Drive Disc Triage to discard (the risk setting, nothing else).zzzAccount— the last inventory export (ZOD, e.g. from Hollow Archive) you imported: your agents, W-Engines and Drive Discs. Only written if you use the import box, and removed by Clear All.supportStripDismissed— whether you closed the "Was this useful?" bar.
The Roster Builder's Clear All button removes the roster entry; clearing this site's data in your browser removes everything. Your GOOD export can contain your in-game UID; it is never uploaded.
Third parties
- Cloudflare hosts the site (Cloudflare Pages) and provides Cloudflare Web Analytics, a cookieless, privacy-first counter of page views and referrers. It does not use cookies or fingerprint visitors, and it does not see anything you type into the tools.
- Google Fonts serves the heading typeface; your browser requests the font file from Google when the page loads, subject to Google's privacy policy.
- Ko-fi — the support button is a plain link to ko-fi.com. No Ko-fi script runs on this site; anything you do there is covered by Ko-fi's own policy.
There are no advertising or tracking cookies. If that ever changes, this page will say so first.
Game data
Character, material and boss data are baked from public community datasets credited in the footer. kayco.app is a fan project and is not affiliated with or endorsed by HoYoverse / COGNOSPHERE.
Contact
Questions or removal requests: message via the Ko-fi page.
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