All 30 ZZZ Drive Disc sets in version 3.2, grouped by their 2-piece bonus. Sets in the same group are interchangeable for a 2-piece, which is often the difference between farming a stage for one set and farming it for both. Each set links to its 4-piece effect, drop location and the agents who use it.
2-piece: Anomaly Proficiency +30
-
Freedom Blues Sharp Fang and Blunt Axe · best in slot for 1
When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute
-
Chaos Jazz Hunter and Beast · best in slot for 2
Fire DMG and Electric DMG increases by 15%. While off-field, EX Special Attack and Assist Attack DMG increases by 20%. When switching on-field, this buff continues for 5s, and this continuation effect can trigger once every 7.5s
-
Feathered Fate Swiftspine and Splitclaw · best in slot for 1
When the equipper enters the battlefield or is switched in as the active character, they gain the following buff: Anomaly Proficiency increases by 50. If the equipper is a Lumiflux character, Attribute Anomaly DMG increases by 15%, lasting 15s. This buff remains active while the equipper is off-field
2-piece: Ether DMG +10%
-
Chaotic Metal Monster and Weirdo · best in slot for 1
The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration
-
Shining Aria Deceits and Bulwarks
When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is Stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration
-
The Sky Ablaze Pilot and the Rebel Mech · best in slot for 1
When the equipper is an Ether attribute Agent, their CRIT DMG increases by 30%. When the equipper uses an EX Special Attack or Ultimate, their ATK increases by 10% for 30s. Repeated triggers reset the duration
2-piece: ATK +10%
-
Hormone Punk Fist and Gun · best in slot for 2
Upon becoming the active character in combat, the equipper's ATK increases by 25% for 10s. This effect can trigger once every 20s
-
Astral Voice Monster Duet · best in slot for 5
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack
2-piece: DEF +16%
-
Soul Rock Tower and Cannon
Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s
-
Thorned Rose Swiftspine and Splitclaw · best in slot for 1
The equipper's DMG increases by 15%. When the equipper's initial DEF is at least 1,000/1,800, CRIT Rate increases by 8/16%
2-piece: Energy Regen +20%
-
Swing Jazz Monster and Weirdo · best in slot for 1
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack
-
Moonlight Lullaby Iron Law and Outlaws · best in slot for 6
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack
2-piece: HP +10%
-
Yunkui Tales Words and Weapons · best in slot for 5
When using EX Special Attack, Chain Attack, or Ultimate, CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%
-
Bunny in Wonderland Dragon Taming Chariot · best in slot for 1
When the equipper is a Defense character: When the equipper launches an EX Special Attack or any squad member triggers a Defensive Assist or Evasive Assist, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack
2-piece: Ice DMG +10%
-
Polar Metal Sharp Fang and Blunt Axe
Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s
-
Notes From the Chained Dragon Taming Chariot · best in slot for 1
When the equipper triggers Abloom, their Anomaly Proficiency increases by 48 for 30s; repeated triggers reset the duration. When the equipper triggers a Freeze effect, their All-Attribute Anomaly DMG and Disorder DMG increase by 16% for 30s; repeated triggers reset the duration
2-piece: Physical DMG +10%
-
Fanged Metal Fist and Gun · best in slot for 3
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s
-
White Water Ballad Deceits and Bulwarks · best in slot for 1
When the equipper is within any Ether Veil, their CRIT Rate increases by 10%. After leaving the Ether Veil, this buff remains for 15s. If the equipper is an Attack character, activating an Ether Veil or extending an Ether Veil's duration increases their CRIT Rate by 10% and ATK by 10% for 30s. Repeated triggers reset the duration
2-piece: Anomaly Mastery +8%
-
Phaethon's Melody Gunslinger vs Guardian · best in slot for 3
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%
2-piece: CRIT DMG +16%
-
Branch & Blade Song Monster Duet · best in slot for 1
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT DMG increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s
2-piece: CRIT Rate +8%
-
Woodpecker Electro Tower and Cannon · best in slot for 1
Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately
2-piece: Electric DMG +10%
-
Thunder Metal Hunter and Hound · best in slot for 3
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%
2-piece: Fire DMG +10%
-
Inferno Metal Madman and Follower · best in slot for 1
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s
2-piece: Impact +6%
-
Shockstar Disco Hunter and Hound
Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target
2-piece: Increases Basic Attack DMG by 15%
-
Dawn's Bloom Iron Law and Outlaws · best in slot for 1
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration
2-piece: Increases Daze of attacks by 6%
-
King of the Summit Words and Weapons · best in slot for 10
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack
2-piece: Increases Shield effect by 15%
-
Proto Punk Hunter and Beast
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack
2-piece: PEN Ratio +8%
-
Puffer Electro Madman and Follower · best in slot for 5
Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s
2-piece: The DMG of Aftershocks and Dash Attacks is increased by 15%
-
Shadow Harmony Gunslinger vs Guardian · best in slot for 2
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration
2-piece: Wind DMG +10%
-
Wuthering Salon Pilot and the Rebel Mech · best in slot for 1
When the equipper uses an EX Special Attack, their Anomaly Proficiency increases by 25, stacking up to 2 times, and lasting 40s; repeated triggers reset the duration. When the equipper triggers Windswept, their DMG increases by 18% for 40s. Repeated triggers reset the duration
Sort your own Drive Discs
Drive Disc Triage reads an export of your account and sorts every disc into lock or discard, checking each against every agent who uses its set.
Open Drive Disc TriageQuestions
Which Drive Disc sets share the same 2-piece bonus?
8 of the 20 2-piece bonuses come from more than one set: Anomaly Proficiency +30 (Freedom Blues, Chaos Jazz, Feathered Fate); Ether DMG +10% (Chaotic Metal, Shining Aria, The Sky Ablaze); ATK +10% (Hormone Punk, Astral Voice); DEF +16% (Soul Rock, Thorned Rose); Energy Regen +20% (Swing Jazz, Moonlight Lullaby); HP +10% (Yunkui Tales, Bunny in Wonderland); Ice DMG +10% (Polar Metal, Notes From the Chained); Physical DMG +10% (Fanged Metal, White Water Ballad). For a 2-piece, any set in the group does the same job.
How many Drive Disc sets are there in ZZZ?
30 as of version 3.2, spread over 15 Area Patrol stages that each drop two sets. A new stage with two new sets arrives roughly every other version.
Which Area Patrol stage should I farm?
The one where both sets are wanted by agents you actually use, since each run splits its discs between the two. The Area Patrol Recommender ranks all stages for your roster.
Build data for ZZZ 3.2, from the community ZZZ Agent Build Guide and zzz-build.com, cross-checked against the Prydwen-derived Drive Disc Salvaging Helper sheet. Area Patrol drops from the ZZZ Wiki. Updated .